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FUNÇÃO
Game Designer
Programadora
Produtora
DESCRIÇÃO
Assine as leis que você julgar como necessárias para o crescimento do país com base nos parâmetros da economia, saúde, sociedade e segurança da população. Mas tenha atenção! As leis não são exatamente como você espera. Cuidado com o que decidir, pois suas decisões podem ter efeitos colaterais...
PLATAFORMA
Itch.io
ENGINE
Unity
Atuação e Produção

Initial brainstorming
I brought the team together after announcing the theme to start brainstorming with each person's ideas, which we then did some polishing to define the theme and the proposal.

Delimitation of the ideas generated.

Initial Level Design sketches and game flow
I developed some sketches of the game screens themselves and some screens such as the general menu, to convey the idea to the rest of the team in a visual way.

More sketches of the game screens, main menu and cutscenes between levels.

Initial brainstorming
I brought the team together after announcing the theme to start brainstorming with each person's ideas, which we then did some polishing to define the theme and the proposal.

Delimitation of the ideas generated.

Initial Level Design sketches and game flow
I developed some sketches of the game screens themselves and some screens such as the general menu, to convey the idea to the rest of the team in a visual way.

More sketches of the game screens, main menu and cutscenes between levels.

Initial brainstorming
I brought the team together after announcing the theme to start brainstorming with each person's ideas, which we then did some polishing to define the theme and the proposal.

Delimitation of the ideas generated.

Initial Level Design sketches and game flow
I developed some sketches of the game screens themselves and some screens such as the general menu, to convey the idea to the rest of the team in a visual way.

More sketches of the game screens, main menu and cutscenes between levels.

Initial brainstorming
I brought the team together after announcing the theme to start brainstorming with each person's ideas, which we then did some polishing to define the theme and the proposal.

Delimitation of the ideas generated.

Initial Level Design sketches and game flow
I developed some sketches of the game screens themselves and some screens such as the general menu, to convey the idea to the rest of the team in a visual way.

More sketches of the game screens, main menu and cutscenes between levels.

Initial brainstorming
I brought the team together after announcing the theme to start brainstorming with each person's ideas, which we then did some polishing to define the theme and the proposal.

Delimitation of the ideas generated.

Initial Level Design sketches and game flow
I developed some sketches of the game screens themselves and some screens such as the general menu, to convey the idea to the rest of the team in a visual way.

More sketches of the game screens, main menu and cutscenes between levels.

Initial brainstorming
I brought the team together after announcing the theme to start brainstorming with each person's ideas, which we then did some polishing to define the theme and the proposal.

Delimitation of the ideas generated.

Initial Level Design sketches and game flow
I developed some sketches of the game screens themselves and some screens such as the general menu, to convey the idea to the rest of the team in a visual way.

More sketches of the game screens, main menu and cutscenes between levels.

Initial brainstorming
I brought the team together after announcing the theme to start brainstorming with each person's ideas, which we then did some polishing to define the theme and the proposal.

Delimitation of the ideas generated.

Initial Level Design sketches and game flow
I developed some sketches of the game screens themselves and some screens such as the general menu, to convey the idea to the rest of the team in a visual way.

More sketches of the game screens, main menu and cutscenes between levels.

Initial brainstorming
I brought the team together after announcing the theme to start brainstorming with each person's ideas, which we then did some polishing to define the theme and the proposal.

Delimitation of the ideas generated.

Initial Level Design sketches and game flow
I developed some sketches of the game screens themselves and some screens such as the general menu, to convey the idea to the rest of the team in a visual way.

More sketches of the game screens, main menu and cutscenes between levels.
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